Each room incorporates the use of immersive set design, audio-visual, and performance design.
No VR and AR technologies will be in use, and all obscurity and abnormality will remain as it is.
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Each room incorporates the use of immersive set design, audio-visual, and performance design.
No VR and AR technologies will be in use, and all obscurity and abnormality will remain as it is.
The difference between the real and unreal, true and false, may not be what we have envisaged it to be. It is this minute change in perspective, mindset, and disposition that is required to take on this journey with o0_l_o0.
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